Home
›
Work
›

Twitch

Case study

·

Twitch

Making live streaming more fun to be part of.

Huge audience, plenty of room to grow

In under a decade, Twitch became the place gamers, creators, and fan communities went to hang out live. Millions of people showed up to chat, cheer, and play along in real time.

The audience was there and the energy was wonderful. The business side hadn't caught up yet. That was our job.

The context

Lots of attention, not enough ways to use it

By late 2020, more than 15 million people were showing up on Twitch every day. Like a lot of fast-growing platforms, it had shipped features faster than it had figured out how to make them pay.

  • Big, engaged, real-time audiences
  • Thriving creator communities
  • Interactive and shopping features most people hadn't discovered
  • A developer platform with a lot of untapped upside

The role we played

Platform partner, experience designer, occasional hype crew

We started with Twitch in 2018 and ended up working across product, developer, marketing, and events. The brief was simple: get more developers building Twitch Extensions, and help interactive streams earn money for developers, creators, and Twitch.

We learned quickly that you can't explain a feature to this audience. You have to let them play with it.

What we built together

From watching to playing along

  • Repositioned the Extensions program so developers and creators could see what was in it for them
  • Overhauled the developer website and rebuilt the developer portal
  • Designed and launched new interactive Extensions
  • Built onboarding that got developers up and running faster
  • Supported big partner integrations across sports, gaming, and live events
  • Made the videos, scripts, and platform marketing that brought people in

Most of it was developer experience: helping people use the new Extensions on the platform and right inside the Twitch UI. That work touched Extensions, Platform Marketing, Developer Experience, Twitch Partnerships, Audience Marketing, and Global Events.

Activation at scale

Where digital met physical

The big partner campaigns, with the NBA G-League, PUBG, and the Tokyo Olympics, needed strategy, UI, and events that people would line up for.

  • Token-operated platform demo machines
  • A claw-drop arcade machine full of Twitch merch (the line never got shorter)
  • Live experiences at TwitchCon and other events around the world

The outcome

A more playable, more profitable platform

  • More developers building Extensions
  • New ways to earn that didn't mess with the community's vibe
  • High-profile integrations with the NBA G-League, PUBG, and the Tokyo Olympics
  • A story creators, developers, and partners could all get behind

Through all of it, Twitch still felt like Twitch. That mattered to us more than anything.

The takeaway

On a live platform, joining in is the whole point.

The best communities give people something to do. Design for play, and the value tends to follow.

*Work previously performed as Co-founder and Creative Director of Dfuzr Industries.  
Keep exploring

More work

Got something coming up?

You bring us the deadline.We'll bring you a launch worth celebrating.

A product launch, a keynote, a rebrand that has to keep shipping, or an idea that doesn't have a name yet. Tell us the date and we'll work backward from there.